Explores a clickfree environment. It wants to explore how and what changes for the user and the interface once you can’t rely on the habit of clicking.
Don't click... is so 90s!
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Don't click... is so 90s!
Hierarchy of digital distractions(Source: https://www.informationisbeautiful.net/visualizations/the-hierarchy-of-digital-distractions/)
[youtube https://www.youtube.com/watch?v=2lXh2n0aPyw?wmode=transparent&autohide=1&egm=0&hd=1&iv_load_policy=3&modestbranding=1&rel=0&showinfo=0&showsearch=0&w=500&h=281] Do you have an idea that uses fun to change behaviour?(Source: https://www.youtube.com/)
[youtube https://www.youtube.com/watch?v=EcUF3vGgwNc?wmode=transparent&autohide=1&egm=0&hd=1&iv_load_policy=3&modestbranding=1&rel=0&showinfo=0&showsearch=0&w=500&h=375] ”[…] in a single combination, the illusion of life and the distinct impression of a mechanical arrangement.”(Source: https://www.youtube.com/)
The fun theory